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BenchBenchie
Followermaker
Commits
f5b297f2
Commit
f5b297f2
authored
May 4, 2024
by
Superstarxalien
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update stuff, including readme
parent
0b7afe96
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3 changed files
example_symmetrical_2states/properties.txt
+6
-6
6 additions, 6 deletions
example_symmetrical_2states/properties.txt
example_symmetrical_6states/properties.txt
+30
-30
30 additions, 30 deletions
example_symmetrical_6states/properties.txt
readme.txt
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5 additions, 2 deletions
readme.txt
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38 deletions
example_symmetrical_2states/properties.txt
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f5b297f2
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@@ -109,23 +109,23 @@
},
"B1": {
"offset": [64, 112],
"layers": [[0,
2
]]
"layers": [[0,
3
]]
},
"B2B8": {
"offset": [64, 112],
"layers": [[1,
2
]]
"layers": [[1,
3
]]
},
"B3B7": {
"offset": [64, 112],
"layers": [[2,
2
]]
"layers": [[2,
3
]]
},
"B4B6": {
"offset": [64, 112],
"layers": [[3,
2
]]
"layers": [[3,
3
]]
},
"B5": {
"offset": [64, 112],
"layers": [[4,
2
]]
"layers": [[4,
3
]]
}
},
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@@ -133,7 +133,7 @@
"icon": {
"overwrite_sprite_size": [16, 16],
"overwrite_layer_step_size": [1, 1],
"layers": [[10,
778
]]
"layers": [[10,
522
]]
}
}
}
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example_symmetrical_6states/properties.txt
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@@ -46,133 +46,133 @@
"sprites": {
"idle": {
"A1": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[0, 0]]
},
"A2A8": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[1, 0]]
},
"A3A7": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[2, 0]]
},
"A4A6": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[3, 0]]
},
"A5": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[4, 0]]
}
},
"following": {
"A1": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[0, 1]]
},
"A2A8": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[1, 1]]
},
"A3A7": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[2, 1]]
},
"A4A6": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[3, 1]]
},
"A5": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[4, 1]]
}
},
"hurt": {
"A1": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[0, 2]]
},
"A2A8": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[1, 2]]
},
"A3A7": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[2, 2]]
},
"A4A6": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[3, 2]]
},
"A5": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[4, 2]]
}
},
"lose": {
"A1": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[0, 3]]
},
"A2A8": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[1, 3]]
},
"A3A7": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[2, 3]]
},
"A4A6": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[3, 3]]
},
"A5": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[4, 3]]
}
},
"win": {
"A1": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[0, 4]]
},
"A2A8": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[1, 4]]
},
"A3A7": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[2, 4]]
},
"A4A6": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[3, 4]]
},
"A5": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[4, 4]]
}
},
"hitconfirm": {
"A1": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[0, 5]]
},
"A2A8": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[1, 5]]
},
"A3A7": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[2, 5]]
},
"A4A6": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[3, 5]]
},
"A5": {
"offset": [64,
99
],
"offset": [64,
112
],
"layers": [[4, 5]]
}
},
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readme.txt
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5
−
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f5b297f2
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@@ -2,14 +2,17 @@ Followermaker, created by Superstarxalien based on Kartmaker
HOW TO USE:
- Copy one of the example/ folders and rename it (your WAD will be named after this folder)
- Edit
the top of
"properties.txt" to set various properties for your follower, and adjust the RGB colors that the
- Edit
values in
"properties.txt" to set various properties for your follower, and adjust the RGB colors that the
converter considers transparent pixels if you want
- Create or paste your follower's sprites into the template provided
- Replace the sound file in the folder with the
OGG
sound that you want your follower to have (this program does not convert
- Replace the
OGG
sound file in the folder with the sound that you want your follower to have (this program does not convert
or add echo for you)
- Drag the folder onto followermaker.exe, or run followermaker.exe and pass the folder as an argument
- The WAD will be placed next to your follower's source folder, ready to play
The main goal of Followermaker is to allow for base-level creation of followers. It is not a comprehensive program, and as
such you may still need to use SLADE in order to make full use of the features that follower creation provides.
Ignore build.bat and the src/ folder for standard use. This is a compile script and source files. You can use it if you
want to modify the program (you need GCC installed). I make no guarantees that the program compiles on other setups.
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