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  1. Mar 09, 2020
    • Monster Iestyn's avatar
      One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2,... · 40e728fd
      Monster Iestyn authored
      One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
      
      This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
      40e728fd
  2. Mar 02, 2020
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