- Dec 26, 2019
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James R. authored
Option to increase the turning speed See merge request STJr/SRB2!553
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- Dec 24, 2019
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James R. authored
Wipe styles cleanup See merge request STJr/SRB2!525
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James R. authored
The "SRB2" directive, for warning if a SOC isn't compatible See merge request STJr/SRB2!551
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James R. authored
OpenGL GIF movie recording See merge request STJr/SRB2!549
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James R. authored
Fix model texture blending See merge request STJr/SRB2!546
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James R. authored
Init MUSICDEFs regardless of music state See merge request STJr/SRB2!532
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James R. authored
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James R. authored
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James R. authored
Handle signals correctly on linux See merge request STJr/SRB2!530
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- Dec 23, 2019
- Dec 22, 2019
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MascaraSnake authored
Flats in walls See merge request STJr/SRB2!548
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- Dec 20, 2019
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James R. authored
Better Deadzones See merge request STJr/SRB2!541
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James R. authored
Choose a random port as a client See merge request STJr/SRB2!554
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- Dec 19, 2019
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Alam Ed Arias authored
This reverts commit 2a9a2c0f.
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Alam Ed Arias authored
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- Dec 18, 2019
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James R. authored
If you ever need to, you can change the client port number.
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James R. authored
Using strcpy is stupid because we don't know how long the argument would be. There's no need for a buffer anyway.
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James R. authored
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Lactozilla authored
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James R. authored
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- Dec 17, 2019
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James R. authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Dec 15, 2019
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James R. authored
Let the map command warp to maps without a level header See merge request STJr/SRB2!528
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James R. authored
Various cmake adjustments See merge request STJr/SRB2!538
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James R. authored
Don't be mean to Tails plz (Pandora's Box Super cheat fix) See merge request STJr/SRB2!540
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Sryder authored
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Monster Iestyn authored
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
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Sryder authored
Add menu items for deadzone.
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Sryder authored
Additionally fixes some weird padscale 0 stuff that was flipped. This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
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Eidolon authored
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Eidolon authored
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- Dec 14, 2019
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Lactozilla authored
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Lactozilla authored