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  1. Jul 29, 2019
    • toaster's avatar
      * Made the evaluation screen even more attractive. · 47554b57
      toaster authored
      * Fixed an unused variable warning in lua_skinlib.c.
      - fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
      Also with apologies to MI:
      - golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
      - fixed closed captions for replaced player sounds being incorrect
      - fixed closed captions overlapping tutorial text
      47554b57
  2. Jul 28, 2019
    • toaster's avatar
      * Fix crash error in GL. · 38453316
      toaster authored
      * Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
      * Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
      38453316
    • toaster's avatar
    • toaster's avatar
      * Add comments for maintenence. · bebaf6f9
      toaster authored
      * Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
      * Add blackrock sparkles to good ending.
      * Don't have emerald sparkles be randomised.
      * Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
      bebaf6f9
    • toaster's avatar
      Good morning, fix three little things. · 7569e0b1
      toaster authored
      * Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
      * Rid branch of mixed code declaration warnings.
      * Other cleanup.
      7569e0b1
  3. Jul 27, 2019
    • toaster's avatar
      A good and bad ending cutscene now exist. · 063e350c
      toaster authored
      Also:
      * SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
      * Minor oversights in SPR2 support corrected.
      * Better evaluation, featuring ending assets.
      * Intro has warping-in blackrock, reusing ending assets.
      * Cutscene text now supports lowercase (intro and custom).
      * Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
      * Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
      
      Bugs:
      * OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
      063e350c
  4. Jul 20, 2019
  5. Jul 16, 2019
  6. Jul 15, 2019
  7. Jul 14, 2019
  8. Jul 13, 2019
  9. Jul 12, 2019
  10. Jul 09, 2019
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