- Jun 08, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Fix for rendering sprites in skyboxes This branch fixes the visual glitches one sees with sprites for objects within skyboxes, typically with parts of or all of some sprites disappearing from view even though they shouldn't be. See merge request !84
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Monster Iestyn authored
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- Jun 05, 2016
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Alam Ed Arias authored
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- Jun 04, 2016
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Monster Iestyn authored
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colette authored
OpenGL slope fixes again This branch just adds the relevant code for OpenGL to properly check slopes regarding "closed door" segs (those between two sectors that cannot be crossed normally) and "window" segs (those between two sectors of differing plane heights that you CAN cross, which would probably display top or bottom textures), so you don't get HOMs when the the slopes create a closed door even though the normal sector heights wouldn't or something. (if you couldn't understand that, my slopes test map shows what I mean to the right of the player start: https://dl.dropboxusercontent.com/u/25409000/2.1/mi-slopetest.wad) See merge request !81
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Monster Iestyn authored
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- Jun 02, 2016
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Alam Ed Arias authored
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http://mb.srb2.org/showthread.php?t=41536Monster Iestyn authored
Basically this makes sure numwadfiles is updated before loading the SOC/Lua scripts, so if a Lua script calls COM_BufInsertText with the contents "addfile scr_mysticrealm.wad" it can't overwrite the last written wadfile slot! Not that COM_BufInsertText really should be used like that to begin with
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wolfs authored
Reviewed by @RedEnchilada
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- Jun 01, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
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Monster Iestyn authored
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Alam Ed Arias authored
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Monster Iestyn authored
OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 31, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Travis ci Ok, now SRB2 on travis-ci is tested to be compiled against 17 buildsets Now, what am I doing wrong? See merge request !74
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- May 30, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 29, 2016
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Monster Iestyn authored
(assuming it wasn't an intentional behaviour thing of course)
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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