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  1. Jul 10, 2016
    • toaster's avatar
      Logic error. Now works as described previously. · 7c63a96b
      toaster authored
      7c63a96b
    • toaster's avatar
      A thorough reimplementation of Nojumpspin for the SPR2_ age. · 8431f643
      toaster authored
      * SF_NOJUMPSPIN - Player's height is full whilst jumping, SPR2_JUMP defaults to SPR2_SPNG instead of SPR2_SPIN, and the player goes into fall frames if they start moving downwards or use their ability.
      * PA_JUMP - for jumping (upwards in the case of SF_NOJUMPSPIN.
      * SF_NOJUMPDAMAGE - Ala rosy.wad, don't damage enemies, etc when jumping into them.
      * SF_STOMPDAMAGE - Just for fun. Ala in Mario, always damage enemies when you land on top of them (your gravity reference, not theirs).
      * SF_MARIODAMAGE - SF_NOJUMPDAMAGE|SF_STOMPDAMAGE is reasonably accurate to the Mario games, and might as well be surfaced as such.
      
      Also, a minor change:
      
      * Instead of not spawning the revitem if your SPR2_ is SPR2_DASH, don't spawn it if it's set to 0. This requires the player.dta I uploaded a couple days ago to behave as it was previously.
      * Don't get stuck in spindash frames if your maxdash is 0, and don't flash rolling frames if you're on goop.
      8431f643
    • toaster's avatar
    • toaster's avatar
      Minor optimisations and clearer code. · 7fe80a7f
      toaster authored
      7fe80a7f
    • toaster's avatar
      Significant improvements to the Character select screen in preperation of... · 8ab32ca9
      toaster authored
      Significant improvements to the Character select screen in preperation of implementing unlockable characters.
      
      * Characters disabled through SOC are outright removed. No awkward gap in scrolling - no hint they were ever there in the first place.
      * Vertical loop - the character select images are visually continuous. No matter where you are in the chain, you'll always see a hint of the character above or below your current selection in the chain.
      * Smooth scrolling - Moto and Prime showed me a gfy from back during 2.1 development where it was super smooth. I didn't make it as slow as that one, but the smoothness was easy to add and the reason it was removed previously - gaps in the character select leading to varying speeds - is no longer relevant.
      8ab32ca9
  2. Jun 08, 2016
  3. Jun 05, 2016
  4. Jun 04, 2016
  5. Jun 02, 2016
  6. Jun 01, 2016
  7. May 31, 2016
  8. May 30, 2016
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