- Dec 22, 2019
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MascaraSnake authored
# Conflicts: # src/p_mobj.c
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MascaraSnake authored
As a result, the old generic hoops now use 24 sprites instead of 32.
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- Dec 20, 2019
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James R. authored
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James R. authored
Better Deadzones See merge request STJr/SRB2!541
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James R. authored
Choose a random port as a client See merge request STJr/SRB2!554
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James R. authored
Don't uncurl from spin if Elemental Stomp is used See merge request STJr/SRB2!555
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- Dec 19, 2019
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Alam Ed Arias authored
This reverts commit 2a9a2c0f.
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Alam Ed Arias authored
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SteelT authored
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- Dec 18, 2019
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James R. authored
If you ever need to, you can change the client port number.
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James R. authored
Using strcpy is stupid because we don't know how long the argument would be. There's no need for a buffer anyway.
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James R. authored
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James R. authored
Fix a divide by zero crash when mindash and maxdash were the same. See merge request STJr/SRB2!539
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- Dec 17, 2019
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James R. authored
Let Lua toggle Team Match/CTF team scores HUD element See merge request STJr/SRB2!544
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James R. authored
Fix crash on mapload when removing Dragonbomber with Lua See merge request STJr/SRB2!545
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James R. authored
(UDMF prereq.) Spawn Z refactor See merge request STJr/SRB2!536
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James R. authored
Fix sector.lines in Lua See merge request STJr/SRB2!542
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SteelT authored
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- Dec 16, 2019
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James R. authored
Lua MainCfg vars See merge request STJr/SRB2!543
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Tatsuru authored
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Monster Iestyn authored
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Monster Iestyn authored
Fix `numoflines` calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it. And yes, this time I tested it to make sure it works :)
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Monster Iestyn authored
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- Dec 15, 2019
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James R. authored
Let the map command warp to maps without a level header See merge request STJr/SRB2!528
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James R. authored
Various cmake adjustments See merge request STJr/SRB2!538
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James R. authored
Don't be mean to Tails plz (Pandora's Box Super cheat fix) See merge request STJr/SRB2!540
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MascaraSnake authored
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Sryder authored
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Monster Iestyn authored
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
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Sryder authored
Add menu items for deadzone.
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Sryder authored
Additionally fixes some weird padscale 0 stuff that was flipped. This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
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Golden authored
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
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MascaraSnake authored
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Eidolon authored
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Eidolon authored
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- Dec 14, 2019
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James R. authored
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MascaraSnake authored
Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they?
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James R. authored
Tilted ripple See merge request STJr/SRB2!524
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Lactozilla authored
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Lactozilla authored
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