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  1. Sep 29, 2020
  2. Jul 12, 2020
  3. Jul 03, 2020
    • lachwright's avatar
      Knuckles changes: · 8652bbc1
      lachwright authored
      - Buffed crouch landing; lasts slightly shorter and cuts speed less
      - Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
      - Improved glide controls in 2D mode
      - Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
      - Refactored skid dust
      - Made super sparks use FF_FULLBRIGHT
      - Added P_SpawnSkidDust and P_Earthquake to Lua
      8652bbc1
  4. Jun 18, 2020
  5. Jun 16, 2020
  6. May 28, 2020
  7. May 24, 2020
  8. Apr 21, 2020
  9. Feb 19, 2020
  10. Feb 17, 2020
  11. Feb 13, 2020
  12. Jan 22, 2020
    • LJ Sonic's avatar
      Let clients rejoin the server without losing their status · d374bf4f
      LJ Sonic authored
      This is accomplished by simply preserving
      the player's body after disconnecting.
      
      Bodies will despawn after the number of minutes
      specified by the "rejointimeout" console variable (float).
      A value of 0 disables the feature completely.
      
      Clients rejoining are identified by their IP address,
      and may rejoin even if the server is full or joins are disabled,
      for as long as their body remains.
      
      From a technical standpoint, when the user disconnects,
      the player they were controlling does not leave,
      the underlying player_t just keeps working normally,
      except it does not receive any input anymore.
      When the user reconnects, they are simply "relinked"
      to their player_t.
      
      Those "soulless" players can be identified through
      their "quittime" field, which is the number of tics
      elapsed since the user disconnected, or zero
      if still connected. "quittime" is exposed to Lua.
      d374bf4f
  13. Jan 15, 2020
  14. Jan 11, 2020
  15. Dec 06, 2019
  16. Nov 30, 2019
  17. Nov 15, 2019
  18. Nov 14, 2019
  19. Oct 23, 2019
  20. Oct 18, 2019
    • toaster's avatar
      * New object types! · ad09f260
      toaster authored
          * Red and yellow Boost panels!
              * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
              * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
              * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
              * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
          * Banpyura!
              * A Crushstacean with a spring instead of a crushclaw.
              * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
              * Wanted this for a while, finally added it.
      * Improved springs.
          * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
          * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
          * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
          * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
      * Make directionchar "lag behind" a little bit in waterslides.
      * Improved flame jets.
          * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
      * Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
      * Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
      * Improved ZB config.
          * Add above new types.
          * Add Blue Diagonal Spring, which existed in the source but not the config.
          * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
      ad09f260
  21. Sep 29, 2019
  22. Sep 07, 2019
    • toaster's avatar
      * Store gravflip (resolves #206) and destscale in starposts. (Using the same... · d26ff197
      toaster authored
      * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
      * Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
      * If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
      d26ff197
  23. Aug 26, 2019
  24. Jun 19, 2019
    • toaster's avatar
      PITY IN PINK! · 2e6898f2
      toaster authored
      * Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
      * Added LHRT object, designed to be summoned with CA2_MELEE.
          * Gives a pink Pity Shield (SH_PINK) on same-team player contact.
          * Deals damage to non-player enemies.
          * Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
      * Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
      2e6898f2
  25. Jun 12, 2019
  26. Nov 25, 2018
  27. Aug 23, 2018
  28. Aug 12, 2018
  29. Aug 11, 2018
  30. Aug 10, 2018
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