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  1. Dec 29, 2019
  2. Dec 28, 2019
  3. Dec 24, 2019
  4. Dec 07, 2019
  5. Nov 30, 2019
  6. Nov 29, 2019
  7. Nov 24, 2019
  8. Nov 23, 2019
  9. Nov 13, 2019
  10. Nov 12, 2019
  11. Nov 08, 2019
    • toaster's avatar
      STOP THE CLOCK linedef exectutor! · d8ad0b4e
      toaster authored
      * When activated, stops the timer in SP/MP.
      * Applies to the mapheader countdowntimer as well.
      * If you're playing Record Attack, also exits the level immediately.
      * It has no special modes, no linedef flags, no parameters, nothing.
      * Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.
      
      Also, skip over calling P_DoPlayerExit if the player isn't in game.
      d8ad0b4e
  12. Oct 26, 2019
  13. Oct 25, 2019
  14. Oct 20, 2019
  15. Oct 19, 2019
  16. Oct 18, 2019
    • toaster's avatar
      * New object types! · ad09f260
      toaster authored
          * Red and yellow Boost panels!
              * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
              * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
              * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
              * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
          * Banpyura!
              * A Crushstacean with a spring instead of a crushclaw.
              * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
              * Wanted this for a while, finally added it.
      * Improved springs.
          * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
          * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
          * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
          * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
      * Make directionchar "lag behind" a little bit in waterslides.
      * Improved flame jets.
          * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
      * Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
      * Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
      * Improved ZB config.
          * Add above new types.
          * Add Blue Diagonal Spring, which existed in the source but not the config.
          * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
      ad09f260
  17. Oct 16, 2019
  18. Oct 14, 2019
  19. Mar 15, 2014
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