- Jul 17, 2020
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ChaoLoveIceMDBoy authored
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James R. authored
Fix skincolor-related memory leak See merge request STJr/SRB2!1066
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James R. authored
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- Jul 14, 2020
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James R. authored
Fix lib_freeslot See merge request STJr/SRB2!1064
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James R. authored
Minor Lua Fixes (CONS_Printf and mobj_t.valid) See merge request STJr/SRB2!1065
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James Hale authored
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kaysrishaq authored
minor lua fixes
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- Jul 13, 2020
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kaysrishaq authored
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James R. authored
Various color fixes See merge request STJr/SRB2!1060
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James R. authored
CMAKE additions: SDL Mixer X, *.debug adjustments, CPACK adjustments, CCACHE See merge request STJr/SRB2!992
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James R. authored
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- Jul 12, 2020
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James R. authored
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James R. authored
Expose several movement-related functions to Lua. See merge request STJr/SRB2!884
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James R. authored
Remove references to the Glide API See merge request STJr/SRB2!1037
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James R. authored
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Kays Ishaq authored
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James R. authored
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Golden authored
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Golden authored
Finishing off these changes; how a player moves vertically.
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Golden authored
Still more complex than P_RingZMovement.
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Golden authored
Ever wanted to move like a ring vertically?
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Golden authored
Because P_XYMovement wasn't enough.
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Golden authored
Ironically this seems slightly more advanced than P_RingXYMovement...
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Golden authored
Ever wanted to move like a ring horizontally?
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Golden authored
It was so easy; it took a grand total of one compile to implement! Why wasn't this done before...
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James R. authored
Expose P_RailThinker to Lua. See merge request STJr/SRB2!1059
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James R. authored
Marathon Run fixes (Resolves #184) Closes #184 See merge request STJr/SRB2!1061
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James R. authored
Automate some of the version numbers nonsense See merge request STJr/SRB2!1054
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James R. authored
Comment out unused border patch variables. See merge request STJr/SRB2!1055
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Monster Iestyn authored
Fix crash by handling precip mobjs correctly in ogl sprite sorting See merge request STJr/SRB2!1062
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Hannu Hanhi authored
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Hannu Hanhi authored
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toaster authored
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
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kaysrishaq authored
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Kays Ishaq authored
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kaysrishaq authored
solves bugged set field accessible
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toaster authored
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184) * Snap the character name and timer mode text to the bottom of the screen, just above the bar.
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kaysrishaq authored
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kaysrishaq authored
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Golden authored
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