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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Sonic Robo Blast 2" />
<Option compiler="gcc" />
<Option show_notes="0">
<notes>
<![CDATA[This is the SRB2 Code:Blocks Project
This Project file was created using Code::Blocks 8.02 on a Debian Lenny system by Alam Ed Arias
If you are compiling for Windows, use Mingw targets
Interface Defines:
_WINDOWS for DirectX Interface
SDL for SDL Interface
HAVE_PNG for PNG support (for APNG support. compile libs/libpng-src)
HWRENDER for hardware render support
HW3SOUND for 3D hardware sound support
]]>
</notes>
</Option>
<Build>
<Target title="Debug Native/SDL">
<Option output="bin/SDL/Debug/srb2sdl" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/SDL/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="`sdl2-config --cflags`" />
<Add option="-DPARANOIA" />
<Add option="-DRANGECHECK" />
<Add option="-D_DEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
</Linker>
</Target>
<Target title="Release Native/SDL">
<Option output="bin/SDL/Release/srb2sdl" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/SDL/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-g" />
<Add option="`sdl2-config --cflags`" />
<Add option="-DNDEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
</Linker>
</Target>
<Target title="Debug Linux/SDL">
<Option output="bin/Linux/Debug/lsdlsrb2" prefix_auto="1" extension_auto="0" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/Linux/SDL/Debug" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="`sdl2-config --cflags`" />
<Add option="`libpng-config --cflags`" />
<Add option="-DDIRECTFULLSCREEN" />
<Add option="-DHAVE_MIXER" />
<Add option="-DHWRENDER" />
<Add option="-DHW3SOUND" />
<Add option="-DHAVE_PNG" />
<Add option="-DPARANOIA" />
<Add option="-DRANGECHECK" />
<Add option="-D_DEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
<Add library="rt" />
</Linker>
</Target>
<Target title="Release Linux/SDL">
<Option output="bin/Linux/Release/lsdlsrb2" prefix_auto="1" extension_auto="0" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/Linux/SDL/Release" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-g" />
<Add option="`sdl2-config --cflags`" />
<Add option="`libpng-config --cflags`" />
<Add option="-DDIRECTFULLSCREEN" />
<Add option="-DHAVE_MIXER" />
<Add option="-DHWRENDER" />
<Add option="-DHW3SOUND" />
<Add option="-DHAVE_PNG" />
<Add option="-DNDEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
<Add library="rt" />
</Linker>
</Target>
<Target title="Debug Mingw/SDL">
<Option output="bin/Mingw/Debug/srb2sdl.exe" prefix_auto="1" extension_auto="0" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/Mingw/SDL/Debug" />
<Option type="1" />
<Option compiler="gnu_gcc_compiler_for_mingw32" />
<Compiler>
<Add option="-march=i586" />
<Add option="-g" />
<Add option="-D_GNU_SOURCE=1" />
<Add option="-DSTDC_HEADERS" />
<Add option="-D__USE_MINGW_ANSI_STDIO=0" />
<Add option="-DUSE_WGL_SWAP" />
<Add option="-DDIRECTFULLSCREEN" />
<Add option="-DHAVE_MIXER" />
<Add option="-DHWRENDER" />
<Add option="-DHW3SOUND" />
<Add option="-DHAVE_PNG" />
<Add option="-DPARANOIA" />
<Add option="-DRANGECHECK" />
<Add option="-D_DEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
<Add option="-DHAVE_LIBGME" />
<Add directory="libs/libpng-src" />
<Add directory="libs/zlib" />
<Add directory="libs/gme/include" />
<Add directory="libs/SDL2/include" />
<Add directory="libs/SDL2_mixer/include" />
Yukita Mayako
committed
<Add library="SDL2" />
<Add library="SDL2_mixer" />
<Add library="advapi32" />
<Add library="kernel32" />
<Add library="msvcrt" />
<Add library="user32" />
<Add library="ws2_32" />
<Add library="png32" />
<Add library="z32" />
<Add library="gme.dll" />
<Add directory="libs/zlib/win32" />
<Add directory="libs/libpng-src/projects" />
<Add directory="libs/gme/win32" />
<Add directory="libs/SDL2/lib/x86" />
<Add directory="libs/SDL2_mixer/lib/x86" />
</Linker>
</Target>
<Target title="Release Mingw/SDL">
<Option output="bin/Mingw/Release/srb2sdl.exe" prefix_auto="1" extension_auto="0" />
<Option working_dir="bin/Resources" />
<Option object_output="objs/Mingw/SDL/Release" />
<Option type="0" />
<Option compiler="gnu_gcc_compiler_for_mingw32" />
<Compiler>
<Add option="-march=i586" />
<Add option="-O2" />
<Add option="-g" />
<Add option="-D_GNU_SOURCE=1" />
<Add option="-DSTDC_HEADERS" />
<Add option="-D__USE_MINGW_ANSI_STDIO=0" />
<Add option="-DUSE_WGL_SWAP" />
<Add option="-DDIRECTFULLSCREEN" />
<Add option="-DHAVE_MIXER" />
<Add option="-DHAVE_FMOD" />
<Add option="-DHWRENDER" />
<Add option="-DHW3SOUND" />
<Add option="-DHAVE_PNG" />
<Add option="-DNDEBUG" />
<Add option="-DCOMPVERSION" />
<Add option="-DHAVE_BLUA" />
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