- Jan 18, 2023
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Galactice authored
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- Jan 09, 2023
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Galactice authored
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- Dec 20, 2022
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Sal authored
Sound refactor backport Closes #22 See merge request KartKrew/Kart-Public!325
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Sal authored
Prevent multiple nodes fopen-ing the same file See merge request KartKrew/Kart-Public!326
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- Dec 19, 2022
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Sal authored
Makes it act similarly to before if only 1 node needs the file.
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Sal authored
Instead of FILE pointer stored in the transfer, they go in their own array. The number of nodes accessing a file is kept track of, and it's only fully closed after everyone who needs it is done with it. Means that will unfortunately do a lot more seeking, but multiple users can download the same file now without it being implementation specific.
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Sal authored
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toaster authored
Increase range of anti-grief cvar Closes #20 See merge request KartKrew/Kart-Public!327
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Sal authored
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- Dec 17, 2022
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toaster authored
Consistently free G_BuildMapTitle See merge request KartKrew/Kart-Public!323
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toaster authored
Minor refactor: Handle *sep entirely within S_AdjustSoundParams, instead of having a component partly outside.
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toaster authored
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toaster authored
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- Dec 15, 2022
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Sal authored
Fix gamepad axis brake behaviour See merge request KartKrew/Kart-Public!324
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toaster authored
- It was actually ACCELERATION axis input that was predominantly broken! - It was inexplicably slightly under double what it should be (98 instead of the digital value of 50), which meant brake analog input struggled to dampen it. - Analog brake deceleration also gets a slight buff, from 24 to 25 (previously off from the digital value of 25 due to integer division rounding) - Remove a pointless, always-true condition for brake handling. - Checked whether accel was held down OR whether `cmd->forwardmove` was less than or equal 0... - But further up the same function, `cmd` was invariably overwritten with a blank `I_BaseTiccmd`! - Therefore, `cmd->forwardmove` would always equal 0, and the `forwardmove` subtraction would always occur.
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toaster authored
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- Dec 03, 2022
- Nov 12, 2022
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Sal authored
Fix game trying to load nothing when music and sound files are not present. See merge request KartKrew/Kart-Public!322
- Nov 04, 2022
- Nov 02, 2022
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Lach authored
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- Nov 01, 2022
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toaster authored
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SteelT authored
So that it actually falls back to direct downloading
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SteelT authored
In cases of where the file mismatches from what the server expects, it will fall back to direct downloading of the file.
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toaster authored
- Fixed off by one in Got_RequestFilePak that could cause correct, maximised-space-usage packets to be rejected - More verbose printing for aborting send files - More verbose printing for client request files (behind a define for troubleshooting)
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toaster authored
Skips resync, clearticcmd, and sendtics, since all they're doing with no nodes in game is writing the same value to the same address again and again
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toaster authored
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toaster authored
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