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Hanicef
SRB2Classic
Commits
47e84d82
Commit
47e84d82
authored
5 years ago
by
James R.
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Add V_PERPLAYER shit to V_LockBlend
parent
1a0a86f5
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src/v_video.c
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src/v_video.c
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View file @
47e84d82
...
@@ -546,9 +546,83 @@ V_LockBlend (
...
@@ -546,9 +546,83 @@ V_LockBlend (
int
h
,
int
h
,
int
flags
int
flags
){
){
UINT8
perplayershuffle
=
0
;
int
dupx
;
int
dupy
;
/* Now I too can say I picked on OpenGL at school today... */
/* Now I too can say I picked on OpenGL at school today... */
if
(
rendermode
==
render_soft
)
if
(
rendermode
==
render_soft
)
{
{
/* I see this copy pasted everywhere holy shit */
if
(
splitscreen
&&
(
flags
&
V_PERPLAYER
))
{
fixed_t
adjusty
=
((
flags
&
V_NOSCALESTART
)
?
vid
.
height
:
BASEVIDHEIGHT
)
>>
1
;
h
>>=
1
;
y
>>=
1
;
#ifdef QUADS
if
(
splitscreen
>
1
)
// 3 or 4 players
{
fixed_t
adjustx
=
((
flags
&
V_NOSCALESTART
)
?
vid
.
height
:
BASEVIDHEIGHT
)
>>
1
;
w
>>=
1
;
x
>>=
1
;
if
(
stplyr
==
&
players
[
displayplayer
])
{
if
(
!
(
flags
&
(
V_SNAPTOTOP
|
V_SNAPTOBOTTOM
)))
perplayershuffle
|=
1
;
if
(
!
(
flags
&
(
V_SNAPTOLEFT
|
V_SNAPTORIGHT
)))
perplayershuffle
|=
4
;
flags
&=
~
V_SNAPTOBOTTOM
|
V_SNAPTORIGHT
;
}
else
if
(
stplyr
==
&
players
[
secondarydisplayplayer
])
{
if
(
!
(
flags
&
(
V_SNAPTOTOP
|
V_SNAPTOBOTTOM
)))
perplayershuffle
|=
1
;
if
(
!
(
flags
&
(
V_SNAPTOLEFT
|
V_SNAPTORIGHT
)))
perplayershuffle
|=
8
;
x
+=
adjustx
;
flags
&=
~
V_SNAPTOBOTTOM
|
V_SNAPTOLEFT
;
}
else
if
(
stplyr
==
&
players
[
thirddisplayplayer
])
{
if
(
!
(
flags
&
(
V_SNAPTOTOP
|
V_SNAPTOBOTTOM
)))
perplayershuffle
|=
2
;
if
(
!
(
flags
&
(
V_SNAPTOLEFT
|
V_SNAPTORIGHT
)))
perplayershuffle
|=
4
;
y
+=
adjusty
;
flags
&=
~
V_SNAPTOTOP
|
V_SNAPTORIGHT
;
}
else
//if (stplyr == &players[fourthdisplayplayer])
{
if
(
!
(
flags
&
(
V_SNAPTOTOP
|
V_SNAPTOBOTTOM
)))
perplayershuffle
|=
2
;
if
(
!
(
flags
&
(
V_SNAPTOLEFT
|
V_SNAPTORIGHT
)))
perplayershuffle
|=
8
;
x
+=
adjustx
;
y
+=
adjusty
;
flags
&=
~
V_SNAPTOTOP
|
V_SNAPTOLEFT
;
}
}
else
#endif
// 2 players
{
if
(
stplyr
==
&
players
[
displayplayer
])
{
if
(
!
(
flags
&
(
V_SNAPTOTOP
|
V_SNAPTOBOTTOM
)))
perplayershuffle
|=
1
;
flags
&=
~
V_SNAPTOBOTTOM
;
}
else
//if (stplyr == &players[secondarydisplayplayer])
{
if
(
!
(
flags
&
(
V_SNAPTOTOP
|
V_SNAPTOBOTTOM
)))
perplayershuffle
|=
2
;
y
+=
adjusty
;
flags
&=
~
V_SNAPTOTOP
;
}
}
}
/*
/*
This used to be a bunch of fucking shit until
This used to be a bunch of fucking shit until
I realized screens[1] can probably be used.
I realized screens[1] can probably be used.
...
@@ -559,7 +633,43 @@ V_LockBlend (
...
@@ -559,7 +633,43 @@ V_LockBlend (
w
*=
vid
.
dupx
;
w
*=
vid
.
dupx
;
y
*=
vid
.
dupy
;
y
*=
vid
.
dupy
;
h
*=
vid
.
dupy
;
h
*=
vid
.
dupy
;
dupx
=
vid
.
dupx
;
dupy
=
vid
.
dupy
;
}
else
{
dupx
=
1
;
dupy
=
1
;
}
}
// Center it if necessary
if
(
vid
.
width
!=
BASEVIDWIDTH
*
dupx
)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if
(
flags
&
V_SNAPTORIGHT
)
x
+=
(
vid
.
width
-
(
BASEVIDWIDTH
*
dupx
));
else
if
(
!
(
flags
&
V_SNAPTOLEFT
))
x
+=
(
vid
.
width
-
(
BASEVIDWIDTH
*
dupx
))
/
2
;
if
(
perplayershuffle
&
4
)
x
-=
(
vid
.
width
-
(
BASEVIDWIDTH
*
dupx
))
/
4
;
else
if
(
perplayershuffle
&
8
)
x
+=
(
vid
.
width
-
(
BASEVIDWIDTH
*
dupx
))
/
4
;
}
if
(
vid
.
height
!=
BASEVIDHEIGHT
*
dupy
)
{
// same thing here
if
(
flags
&
V_SNAPTOBOTTOM
)
y
+=
(
vid
.
height
-
(
BASEVIDHEIGHT
*
dupy
));
else
if
(
!
(
flags
&
V_SNAPTOTOP
))
y
+=
(
vid
.
height
-
(
BASEVIDHEIGHT
*
dupy
))
/
2
;
if
(
perplayershuffle
&
1
)
y
-=
(
vid
.
height
-
(
BASEVIDHEIGHT
*
dupy
))
/
4
;
else
if
(
perplayershuffle
&
2
)
y
+=
(
vid
.
height
-
(
BASEVIDHEIGHT
*
dupy
))
/
4
;
}
x
=
y
*
vid
.
width
+
x
;
x
=
y
*
vid
.
width
+
x
;
VID_BlitLinearScreen
(
VID_BlitLinearScreen
(
screens
[
0
]
+
x
,
screens
[
0
]
+
x
,
...
...
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