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  • 21-installer-nodd
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  • SRB2_release_2.2.10
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  • td-release-v1.0.0
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Created with Raphaël 2.2.019Jun181716151413121110987654331May30292826252422212018171615141311843228Apr2621151187676532131Mar302926252423222120191817161514987654227Feb2322212017161514131298763130Jan292827252423222120191613121110984227Dec262524201817161513121098717Nov108732131Oct3029282726252423211816151412111097643230Sep2928272421201918171615141198430Aug* Fix nextstate, radius, and painchance of fire torch decoration.Some cvar fudging.Major refinement of Add-ons menu!Not necessary on-topic devwork, but using global variables I developed in internal to make there less code repetition/iteration in the WAD limit checks.Improve the tempname position-keeping behaviour significantly, hammering out a potential crash bug too.Revamp of addons menu search!Update copyrightFix M_FindResponseFile returning garbage dataCorrect some minor deficiencies in the hold-for-retry system in record attack.Minor modifications to the intro text.* Make the OpenGL loading screen work with the fades better.Added linedef 447 as the change colormap linedef exec special.Merge branch 'master' into leveltitle-tinkering* Level title movement begins before the fade in!Improve retrying text presentation.* Hold the pause button to restart a record attack run!Fixing dehacked.c consistency.* Record attack tab-HUD tweaks.Fix the starposts not being cleared properly.Fix all the Floral Fieldsing pv2 discovered.Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-againDo the usual hack for loading a lump from a map WAD in a pk3, but this time for P_LoadThingsOnlyMerge branch 'public_flatsprite'Merge branch 'public_flatsprite' into 'public_flatsprite'Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatspritebackport fix to L/R sprite loading code from internalIn another branch because you're meanies :(Remove unpopular exitlevel limitation.Fix papersprites more for real this timeAt FF and Sphere's suggestion, make the ring hoops work natively in normal stages and require more replacing for special stage conversion purposes.Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-againMerge branch 'public_flatsprite'Restore music upon successful completion of old-style special stageMerge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-againMerge branch 'public_next'Merge branch 'public_flatsprite' into 'public_flatsprite'Disable bumper score icon in NiGHTS to match enemies.Merge branch 'next' into public_flatsprite* Made P_LevelInitStuff's stuff clearer.* (probably) fix crash with followmobj not being properly invalidated on mapload
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