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Hannu Hanhi
SRB2
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shaderless-support
ae847c9e
·
Take gr_shadersavailable into account in batching
·
Jun 09, 2020
ogl-batching
0e521922
·
Change some unsigned ints to UINT32
·
Jun 07, 2020
shaders-224-next-merge
da98ea24
·
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
·
Jun 07, 2020
colorstesting-224
477297b7
·
Add exe identification
·
May 31, 2020
colorstesting
c234f7b3
·
Fix shader compilation issues
·
May 30, 2020
sal-oglshaderport
7c583b4c
·
Merge branch 'shaders-optimizations' into 'sal-oglshaderport'
·
Apr 27, 2020
master
default
protected
e79d8c78
·
Merge branch 'flipfuncpointers-master' into 'master'
·
Apr 19, 2020
udmf-fofs-mkii
1d3aa712
·
Add enums for textmap FOF values
·
Apr 18, 2020
udmf-argenums
09506112
·
Add enums to encapsulate the textmap colormap settings
·
Apr 18, 2020
thinker-cleanup
c031008e
·
Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage
·
Apr 18, 2020
udmf-multitag
ffc161e2
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Merge branch 'udmf-next' into udmf-multitag
·
Apr 18, 2020
udmf-next
2b2a18fd
·
Merge branch 'udmf-colormaps' into 'udmf-next'
·
Apr 18, 2020
unhack-steam-jets
71063aab
·
Further cleanup of gas jet actions.
·
Apr 14, 2020
angle-for-spawn-object
01b28b66
·
Make linedef type 461 able to set object angle, using the line's angle.
·
Apr 13, 2020
udmf-thingargs
5e20e9e2
·
Fix typo involving the stringargs exposure.
·
Apr 13, 2020
packetversion-revision
42143976
·
Make the PACKETVERSION rule easier
·
Apr 12, 2020
musicdef-lua
a3eae8d4
·
musicdef IN LUA
·
Apr 09, 2020
uh-oh-spriteinfo
dc251774
·
You don't need to push the value twice, it's only used once
·
Apr 09, 2020
hide-useless-1p-menu-options
806884a3
·
Use M_GametypeHasLevels again (properly this time) to save memory.
·
Apr 02, 2020
fix-allowjoin
ad12e29f
·
Fix allowjoin off affecting single player
·
Mar 30, 2020
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