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Commit 44eeb3a0 authored by toaster's avatar toaster
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Remove game deadzone for Accel/Brake

- They're binary inputs as processed by the game.
- A mechanism for binary inputs with no deadzone is already used for item and drift.
- Generally bound to triggers, not the stick.
- SDL still has a minimum deadzone, so won't fire endlessly.
parent 3ef3789f
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  • Sal @TehRealSalt ·
    Owner

    WOAH WOAH WOAH accel and brake ARE analog though

  • Eidolon @ShaderWraith ·
    Maintainer

    are you sure? this is also in M_Responder, so it should only be for the menus

  • Author Maintainer

    The menu change is correct but the re-ordering in g_game.h is incorrect, fixing now

  • toaster @toaster

    mentioned in commit de97c415

    ·

    mentioned in commit de97c415

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  • Author Maintainer

    Acually, reversed most of it for consistent functionality

  • Sal @TehRealSalt ·
    Owner

    :thumbsup:

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