- Aug 22, 2022
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- Aug 20, 2022
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Eidolon authored
Don't sleep w/ fpscap 0 and vsync enabled See merge request KartKrew/Kart-Public!294
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Eidolon authored
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Eidolon authored
fix portal interp view positioning and camera reset Closes #14 and #12 See merge request KartKrew/Kart-Public!293
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Eidolon authored
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Eidolon authored
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Sal authored
Various fixes for 1.6 Closes #17, #15, and #11 See merge request KartKrew/Kart-Public!292
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Eidolon authored
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Eidolon authored
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Eidolon authored
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James R. authored
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James R. authored
Update gfx.kart hash
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James R. authored
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James R. authored
CONS_Printf calls CON_Drawer during startup, thread collision stuff.
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James R. authored
Fixes some wild behavior when a lot of hole punching requests are coming in.
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- Aug 19, 2022
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- Aug 17, 2022
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toaster authored
Doesn't prevent it from happening later if the rules weren't successfully fetched, though.
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- Aug 16, 2022
- Aug 13, 2022
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toaster authored
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- Aug 12, 2022
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toaster authored
Seems to be a regression in internal too. Requires more analysis on behaviour in the 2.2 engine, but essential for maintaining compatibility in 2.1 (such as with Opulence wobbly carpet).
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- Aug 11, 2022
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toaster authored
- `cv_masterserver` - Replaces a hack checking for the original SRB2 MS addres every time, and additionally catches those who tested an early version of the http MS. - `cv_usegamma` - This was previously WAY too easy to accidentially change. This way, a user who has had this accidentially happen will automatically return to baseline.
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toaster authored
I originally wrote a ridiculous attempt at reimplementing the existing value rollaround. For one reason or another, that sidesteps net transmission. Let's just avoid all those hacks and limit our influence to changing the maximum allowed range.
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toaster authored
Doesn't affect the conditions that allow entry -- just avoids pointlessly resetting the map if it occurs during the period where literally nothing can happen.
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toaster authored
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- Aug 09, 2022
- Aug 08, 2022
- Aug 07, 2022
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- Aug 06, 2022
- Aug 04, 2022
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toaster authored
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toaster authored
Because its z was being set but its old z wasn't being overwritten, at high enough refresh rates you can see it appear above its starting position for a single frame. Done by modifying old_z instead of using P_SetOrigin for consistency of avoiding CheckPosition.
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toaster authored
* Backport the fix to an interp-based crash caused by using a combination of interpolated and uninterpolated scale in renderer calculations. * Between this and the last commit, I attempted a refactor of this and associated functions in order to find the cause of the above crash. Committed are the changes which resulted in increased performance.
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