- Mar 24, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline]
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Alam Ed Arias authored
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- Mar 13, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Mar 12, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Mar 04, 2017
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Monster Iestyn authored
Precipitation sprite overflow fix This fixes artifacts of rain/snow sprites appearing on-screen in levels that have rain/snow, if said sprites were high enough above the camera. This kind of thing was previously fixed for sprites of regular objects (and textures of FOFs?), but apparently the fix wasn't applied to sprites for precipitation as it turns out. I found this most easily reproducable in SRB2TD's Stormy Streets level, because some of the invisible FOFs make raindrops continually splash right up at the sky ceiling itself. Position your camera underneath them right and ...voila, ghostly precip sprites apparently appearing. (You'll need to make a SOC to make the level playable in vanilla SRB2 mind) See merge request !169
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- Mar 02, 2017
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Monster Iestyn authored
Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own (various large invisible blocks used in the level cause rain to make splashes high above the main level, high enough to make ghostly rain splash sprite artifacts appear sometimes in nearby areas)
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- Feb 05, 2017
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Monster Iestyn authored
Dedicated console shift-down fix This fixes the special console window used by dedicated mode not properly telling the game when shift is held down since the console improvements added in 2.1.17. This means shift+1 is properly interpreted as "!" again rather than 1, shift+- should be "_" rather than "-", etc. Sorry LJSonic your problems from pre-2.1.17 are probably just your keyboard being for a different locale than the one most SRB2 players play with so I'm aware, I'm not sure what can be done for the time being. =V Fun note, you can see how the game interprets un-executed input to the console window by playing normal (not dedicated) SRB2 with `-console`, which creates a second window for the console just like you'd see for dedicated mode. Drop down the console on the main SRB2 window, switch to the console window and type something in (DON'T PRESS ENTER), and you'll see the input appearing in the input space in the console window at the same time! See merge request !163
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- Feb 04, 2017
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Monster Iestyn authored
console window uses ev_keyup too so don't worry about turning off
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- Feb 03, 2017
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Monster Iestyn authored
TD render fix 2: Electric boogaloo This fixes TD's terminal stage freezing the game in a similar manner to Lava Mountain, except this time the FOFs aren't zero-height so it's a slightly different situation? See merge request !160
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- Jan 31, 2017
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Monster Iestyn authored
Fixes TD's terminal from freezing the game this time, oh boy
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Monster Iestyn authored
TD rendering freeze fix This is a fix for the Lava Mountain freeze issue from TD (KartKrew/TD#13) which can also occur in vanilla SRB2 as it turns out. Basically the issue occurs whenever an FOF with a single-patch texture with holes goes off the bottom of the screen far enough. See merge request !159
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- Jan 30, 2017
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Monster Iestyn authored
Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX) This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
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- Jan 16, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
A spike bug no more Jumping at spikes on FOFs in reverse gravity - most notably in ERZ3 - no longer teleports you downwards into the death pit beneath it. See merge request !157
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toaster authored
Fixed a stupid bug involving jumping at spikes on FOFs in reverse gravity caused by my own incompetence/assumptions.
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Alam Ed Arias authored
This reverts commit 6476cf3c, reversing changes made to 0186b90b.
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Inuyasha authored
Appveyor: compile with Mingw32 GCC 4.9.3 Let use an old GCC to compile SRB2 See merge request !112
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Inuyasha authored
Otherwise we can't force updates!
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- Jan 15, 2017
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- Jan 14, 2017
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Monster Iestyn authored
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Monster Iestyn authored
Netcode shit
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https://github.com/LJSonik/SRB2LJ Sonic authored
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