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Fix Fault'ed ghost player bug if player explodes during POSITION

Open Lighto97 requested to merge Lighto97/RingRacers:fault-respawn into master

Resolves !272

As the title says, fix this odd bug that only occurs if the player manages to explode (not simply respawn, explode/die) during POSITION not allowing progression or ineracions to progress on the race, neither call for Ring Shooter to respawn.

It happens because G_PlayerReborn gives the PF_FAULT to the player upon respawn and the code that removes it only does it once when the nocontrol variable goes from 1 to 0 and it does when player does not exist physically..

simply removing the flag when playes respawns and is ready to drop fixes this issue.

vanilla 2.3:

vanilla_2.3

fixed

fixed

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