Resolves !272
As the title says, fix this odd bug that only occurs if the player manages to explode (not simply respawn, explode/die) during POSITION not allowing progression or ineracions to progress on the race, neither call for Ring Shooter to respawn.
It happens because G_PlayerReborn
gives the PF_FAULT
to the player upon respawn and the code that removes it only does it once when the nocontrol
variable goes from 1 to 0 and it does when player does not exist physically..
simply removing the flag when playes respawns and is ready to drop fixes this issue.
vanilla 2.3:
fixed