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Superstarxalien authored
* Uses the miniz library (https://github.com/richgel999/miniz). * The library was modified to deprecate .zip data structures that were not supported by the game. * The library was also modified to crate a new function solely for the purposes of kartmaker, removing redundant function calls. For more info, see "mz_zip_writer_init_file_kartmaker" in miniz.c * Replaces the ability to export to .wad altogether. * To this end, lump.c and lump.h from Lumpmod were removed from the program. * Skin graphics lumps, as well as the S_SKIN soc file, are located in "skins/[charactername]/". Sounds are in "sounds/skins/[charactername]/"
Superstarxalien authored* Uses the miniz library (https://github.com/richgel999/miniz). * The library was modified to deprecate .zip data structures that were not supported by the game. * The library was also modified to crate a new function solely for the purposes of kartmaker, removing redundant function calls. For more info, see "mz_zip_writer_init_file_kartmaker" in miniz.c * Replaces the ability to export to .wad altogether. * To this end, lump.c and lump.h from Lumpmod were removed from the program. * Skin graphics lumps, as well as the S_SKIN soc file, are located in "skins/[charactername]/". Sounds are in "sounds/skins/[charactername]/"
build.sh 106 B