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    d20b4b35
    Implement .pk3 exporting · d20b4b35
    Superstarxalien authored
    * Uses the miniz library (https://github.com/richgel999/miniz).
      * The library was modified to deprecate .zip data structures that were not supported by the game.
      * The library was also modified to crate a new function solely for the purposes of kartmaker, removing redundant function calls. For more info, see "mz_zip_writer_init_file_kartmaker" in miniz.c
    * Replaces the ability to export to .wad altogether.
      * To this end, lump.c and lump.h from Lumpmod were removed from the program.
    * Skin graphics lumps, as well as the S_SKIN soc file, are located in "skins/[charactername]/". Sounds are in "sounds/skins/[charactername]/"
    d20b4b35
    History
    Implement .pk3 exporting
    Superstarxalien authored
    * Uses the miniz library (https://github.com/richgel999/miniz).
      * The library was modified to deprecate .zip data structures that were not supported by the game.
      * The library was also modified to crate a new function solely for the purposes of kartmaker, removing redundant function calls. For more info, see "mz_zip_writer_init_file_kartmaker" in miniz.c
    * Replaces the ability to export to .wad altogether.
      * To this end, lump.c and lump.h from Lumpmod were removed from the program.
    * Skin graphics lumps, as well as the S_SKIN soc file, are located in "skins/[charactername]/". Sounds are in "sounds/skins/[charactername]/"
build.sh 106 B