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  1. May 22, 2022
  2. May 21, 2022
  3. May 20, 2022
    • James R.'s avatar
      Fix SDL_icon.xpm compile · 45606cad
      James R. authored
      45606cad
    • Sal's avatar
      Icons + other tweaks to rebranding · 98016ef3
      Sal authored
      Replaced most drrr (mostly only used in system / exe stuff) with the more verbose "ringracers"
      98016ef3
    • James R.'s avatar
      Merge branch 'yeaaaa-bots-lets-go' into 'master' · 18356056
      James R. authored
      More Bot Improvements (Again (Again))
      
      See merge request KartKrew/Kart!570
      18356056
    • Sal's avatar
      Lightning Shield has infinite draft distance now · 99a5290e
      Sal authored
      It's really pointless on Flame Shield, and Lightning Shield is boring.
      
      Flame Shield should just get a different passive.
      99a5290e
    • Sal's avatar
      Lightning Shield fixs · 6e8e0ad0
      Sal authored
      - Rename to Lightning Shield (it keeps fucking me up when I want to kartgiveitem it to myself)
      - Fix inflictors causing damage being considered damage hitlag. Fixes the player using Lightning Shield being in damage hitlag state (most notable in the DI branch because hurting someone with it lets you DI afterwards, which also fucks with your turning)
      - Rewrote attack function to use custom blockmap search instead of P_NukeEnemies.
      - It can no longer attack below you, only above & around you.
      - Increased the attack radius, so that it actually lines up with the sprites...
      - Fixed extremely inconsistent ring blockmap search by moving it to playerafterthink (don't ask me why)
      - Rings get joulsted by Lightning Shield when you pass by them without
      - Added MAXRADIUS to the blockmap checks for lightning shield & mines, to reduce blockmap inconsistencies
      6e8e0ad0
    • Sal's avatar
      Directional Influence · 56c23339
      Sal authored
      Pretty much just copy+pasted from Snap the Sentinel!!
      - Hold left/right to adjust the momentum angle after hitlag, up to 22.5 degrees. (Only angle can be adjusted, so you can't adjust your speed, only your direction.)
      - It's relative to your angle, so sometimes you need to use forward/back, or even diagonals (forward/back throws now store full analog data for this to work)
      - Bananas flip DI direction, to make them not baby easy mode
      - Tumble has x3 DI (so angle adjustments of 67.5!!), and hitlag on each bounce to allow even more control.
      56c23339
    • Eidolon's avatar
      Make character cursor framerate-independent · 8dc3890e
      Eidolon authored
      8dc3890e
  4. May 19, 2022
  5. May 18, 2022
  6. May 17, 2022
  7. May 16, 2022
  8. May 14, 2022
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