- May 22, 2022
- May 21, 2022
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Eidolon authored
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Eidolon authored
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toaster authored
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https://git.do.srb2.org/KartKrew/Kart.gittoaster authored
# Conflicts: # src/f_finale.c # src/sdl/i_video.c # src/st_stuff.c
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James R. authored
Small waypoint fixes See merge request KartKrew/Kart!591
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James R. authored
Lightning Shield fixes See merge request KartKrew/Kart!589
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James R. authored
Directional Influence See merge request KartKrew/Kart!588
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Sal authored
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Sal authored
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Sal authored
"Dr. Robotnik's Ring Racers" rebranding See merge request KartKrew/Kart!590
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Sal authored
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Sal authored
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SteelT authored
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Sal authored
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Sal authored
- Shortcut waypoints are pink now instead of blue. (barkley's ran into the issue of a shortcut waypoint on the main path too many times) - Waypoint debug uses a shaded blue sphere sprite instead of a thok sprite, because it makes the color easier to see on different backgrounds. - Use 1 splat for waypoint radius instead of shittons of orbs
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Sal authored
Fixes shortcut pathfinding behavior when the entire shortcut's waypoints have the flag instead of only the entrance.
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James R. authored
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SteelT authored
Wasn't actually being displayed on the window before
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James R. authored
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James R. authored
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- May 20, 2022
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James R. authored
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Sal authored
Replaced most drrr (mostly only used in system / exe stuff) with the more verbose "ringracers"
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James R. authored
More Bot Improvements (Again (Again)) See merge request KartKrew/Kart!570
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Sal authored
It's really pointless on Flame Shield, and Lightning Shield is boring. Flame Shield should just get a different passive.
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Sal authored
- Rename to Lightning Shield (it keeps fucking me up when I want to kartgiveitem it to myself) - Fix inflictors causing damage being considered damage hitlag. Fixes the player using Lightning Shield being in damage hitlag state (most notable in the DI branch because hurting someone with it lets you DI afterwards, which also fucks with your turning) - Rewrote attack function to use custom blockmap search instead of P_NukeEnemies. - It can no longer attack below you, only above & around you. - Increased the attack radius, so that it actually lines up with the sprites... - Fixed extremely inconsistent ring blockmap search by moving it to playerafterthink (don't ask me why) - Rings get joulsted by Lightning Shield when you pass by them without - Added MAXRADIUS to the blockmap checks for lightning shield & mines, to reduce blockmap inconsistencies
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Sal authored
Pretty much just copy+pasted from Snap the Sentinel!! - Hold left/right to adjust the momentum angle after hitlag, up to 22.5 degrees. (Only angle can be adjusted, so you can't adjust your speed, only your direction.) - It's relative to your angle, so sometimes you need to use forward/back, or even diagonals (forward/back throws now store full analog data for this to work) - Bananas flip DI direction, to make them not baby easy mode - Tumble has x3 DI (so angle adjustments of 67.5!!), and hitlag on each bounce to allow even more control.
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Eidolon authored
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- May 19, 2022
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Sal authored
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Sal authored
Makes the displayed FPS more accurate to what it's actually displaying. Also removed HUDTRANS from it -- stop it fading out during level transitions, it's annoying when I actually want to see the FPS during those bits.
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Sal authored
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Sal authored
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Sal authored
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Eidolon authored
Avoids a crash when connecting to a server in the Intro
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- May 18, 2022
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Eidolon authored
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- May 17, 2022
- May 16, 2022
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toaster authored
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- May 14, 2022
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toaster authored
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