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  1. May 21, 2022
    • Sal's avatar
      More waypoint debug visualizations · a3592da4
      Sal authored
      - Shortcut waypoints are pink now instead of blue. (barkley's ran into the issue of a shortcut waypoint on the main path too many times)
      - Waypoint debug uses a shaded blue sphere sprite instead of a thok sprite, because it makes the color easier to see on different backgrounds.
      - Use 1 splat for waypoint radius instead of shittons of orbs
      a3592da4
    • Sal's avatar
      Allow pathfind traversal thru shortcuts when starting from one · 69aa74b9
      Sal authored
      Fixes shortcut pathfinding behavior when the entire shortcut's waypoints have the flag instead of only the entrance.
      69aa74b9
  2. May 20, 2022
  3. May 17, 2022
  4. May 16, 2022
  5. May 14, 2022
    • toaster's avatar
      80c14cd6
    • toaster's avatar
      ANIMDEFS now only reports the "flats are disabled" warning for ANIMDEFs in the... · 8593074d
      toaster authored
      ANIMDEFS now only reports the "flats are disabled" warning for ANIMDEFs in the most recently loaded file.
      
      Notably, this means there are no warnings produced if an added file contains no errors, reducing even MORE of the friction the addons menu has been experiencing in devbuilds lately.
      8593074d
    • toaster's avatar
      * Allocate the "MISSING" patch only once, statically, at first boot via... · 88406404
      toaster authored
      * Allocate the "MISSING" patch only once, statically, at first boot via `missingpat`, and prevent it from being freed.
      * Rework HU_UpdatePatch to HU_UpdateOrBlankPatch with a "required" boolean.
          * If desired graphic is not present in resources:
              * If required is true, return `missingpat`.
              * If false, return NULL as before (font compatibility).
          * Add an alias with the previous function signature, so you don't need to add a million `true`s everywhere.
      * Remove a ton of irrelevant graphics the game attempts to cache only because of code inherited from vanilla SRB2.
      * Remove the unused hudinfo system, also inherited from vanilla SRB2.
      88406404
    • toaster's avatar
      Merge branch 'master' into fast-addfile · ea6aaa33
      toaster authored
      # Conflicts:
      #	src/k_hud.c
      ea6aaa33
  6. May 13, 2022
  7. May 12, 2022
  8. May 11, 2022
  9. May 10, 2022
  10. May 09, 2022
  11. May 08, 2022
    • Sal's avatar
      Invincibility updates · 72d77f7f
      Sal authored
      - You flash white while in invincibility
      - Invincibility is not rainbow UNTIL you go above the initial timer.
      - Increased visibility of the shield effect around invincible players.
      - Invincibility sparkles have trailing afterimages.
      - Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.)
      - Using invincibility adds time, instead of setting it.
      - Player hitbox is finally bigger, to actually match the shadow size.
      72d77f7f
    • Sal's avatar
      Tripwire leniency efx · 5d0ed5e9
      Sal authored
      5d0ed5e9
    • Sal's avatar
      Tripwire leniency · 9ab0e028
      Sal authored
      1 full second after entering a tripwire state, you can still go through tripwires
      9ab0e028
    • Sal's avatar
      Rewrite mines · 1381a560
      Sal authored
      Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
      1381a560
  12. May 07, 2022
  13. May 04, 2022
  14. May 03, 2022
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