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  1. Jan 18, 2019
  2. Jan 17, 2019
    • toaster's avatar
      Remove irrelevant attempts at majormod setting for SOC events which explicitly... · dda94e44
      toaster authored
      Remove irrelevant attempts at majormod setting for SOC events which explicitly can only happen if a gamedata is created.
      dda94e44
    • toaster's avatar
      * Refactor all instances of `majormods = true;` to route through... · 66273898
      toaster authored
      * Refactor all instances of `majormods = true;` to route through G_SetGameModified, and catch a few spots I missed in the process.
      * Make G_SetGameModified only console-print for major mods.
      * Add amnesty to "major mod" detection while loading files with custom savedatas.
      * Improved the console prints for command `isgamemodified`.
      66273898
    • toaster's avatar
      * Increased leniency for SOC wrt "major mods". · 2f2d3768
      toaster authored
      	* If your file defines state and object freeslots in SOC, you are allowed to modify those freeslots IN ANY SOC SCRIPT IN THE SAME FILE without being marked as a "major mod".
      	* If your file contains broken unlockables/emblems that don't actually have effect for any reason, it's not counted as a "major mod".
      * Added add-ons menu message for adding a "major mod".
      2f2d3768
  3. Jan 16, 2019
  4. Jan 15, 2019
  5. Jan 14, 2019
  6. Jan 13, 2019
  7. Jan 12, 2019
  8. Jan 11, 2019
  9. Jan 10, 2019
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