Remove SHUFFLE define.
Honestly, under no circumstances when GL is compiled into the game should the PostImgRedraw not be available. Removing this helps make the GL code slightly more readable.
Showing
- src/doomdef.h 0 additions, 5 deletionssrc/doomdef.h
- src/hardware/hw_drv.h 0 additions, 4 deletionssrc/hardware/hw_drv.h
- src/hardware/hw_main.c 0 additions, 2 deletionssrc/hardware/hw_main.c
- src/hardware/r_opengl/r_opengl.c 0 additions, 7 deletionssrc/hardware/r_opengl/r_opengl.c
- src/sdl/hwsym_sdl.c 0 additions, 2 deletionssrc/sdl/hwsym_sdl.c
- src/sdl/i_video.c 0 additions, 2 deletionssrc/sdl/i_video.c
- src/sdl12/hwsym_sdl.c 0 additions, 2 deletionssrc/sdl12/hwsym_sdl.c
- src/sdl12/i_video.c 0 additions, 2 deletionssrc/sdl12/i_video.c
- src/win32/win_dll.c 0 additions, 4 deletionssrc/win32/win_dll.c
Loading
Please register or sign in to comment