- Dec 14, 2018
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Marco Z authored
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Marco Z authored
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Marco Z authored
Fix cv_usejoystick being reset to None when cv_usejoystick was > NumJoys and changing to already-used joystick
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Marco Z authored
Fix menu where cv_usejoystick.value > I_JoyNum and selecting an unused controller and the "used!" prompt pops up erroneously
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Marco Z authored
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Marco Z authored
* Menu improvements to tell the user that they can't set a controller if it's already active
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Marco Z authored
* Don't save cv_usejoystick/2 because hotplugging changes can be made invalid by next run * Properly set cv_usejoystick/2 for menu toggling * Force-disable a player's joystick if setting another player's joystick to the same device * Properly set cv_usejoystick/2 value of BOTH target player AND other players when hotplugging and unplugging
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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- Dec 06, 2018
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mazmazz authored
Update code versions to 2.1.21 See merge request STJr/SRB2!338
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Marco Z authored
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Marco Z authored
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Marco Z authored
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mazmazz authored
Block previous versions' config defaults with EXECVERSION consvar See merge request STJr/SRB2!371
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
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Marco Z authored
(with log messages)
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mazmazz authored
Controller defaults: Set Ring Toss to right trigger instead of left trigger See merge request STJr/SRB2!370
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Marco Z authored
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Marco Z authored
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Marco Z authored
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mazmazz authored
Change 2p controller defaults See merge request STJr/SRB2!369
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Marco Z authored
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- Dec 05, 2018
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mazmazz authored
Add OS and 32/64-bitness to VERSION console command See merge request STJr/SRB2!368
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Monster Iestyn authored
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
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Marco Z authored
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- Dec 04, 2018
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Monster Iestyn authored
It turns out the game was sending the full size of the motd buffer (254) rather than just the size of the string made, therefore sending a load of garbage and making the game apparently execute unknown or illegal net commands
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Monster Iestyn authored
Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart
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