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    7aeeb278
    Increased space in pflags (because we were getting VERY close to full... · 7aeeb278
    toaster authored
    Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
    
    * PF_NIGHTSMODE is now CR_NIGHTSMODE as part of player->powers[pw_carry]. This is because it's mutually exclusive to every other "carry" type.
    * PF_SUPERREADY is dead because it literally just checked for all 7 emeralds and 50 rings. That's it. You couldn't even appreciably alter its presence with Lua. That logic has been placed back in P_SuperReady.
    7aeeb278
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    Increased space in pflags (because we were getting VERY close to full...
    toaster authored
    Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
    
    * PF_NIGHTSMODE is now CR_NIGHTSMODE as part of player->powers[pw_carry]. This is because it's mutually exclusive to every other "carry" type.
    * PF_SUPERREADY is dead because it literally just checked for all 7 emeralds and 50 rings. That's it. You couldn't even appreciably alter its presence with Lua. That logic has been placed back in P_SuperReady.