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lua_infolib.c

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  • Monster Iestyn's avatar
    Monster Iestyn authored
    The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
    2ddde836
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    lua_infolib.c 28.62 KiB