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toaster authored
* Blue diagonal springs, because that gap is very, very odd. * Improved A_SpawnFreshCopy. * Tweaked P_LookForEnemies for consistency's sake. (Previously, it was impossible to make a spring that could neither be homing-attacked or attraction-shotted.)
toaster authored* Blue diagonal springs, because that gap is very, very odd. * Improved A_SpawnFreshCopy. * Tweaked P_LookForEnemies for consistency's sake. (Previously, it was impossible to make a spring that could neither be homing-attacked or attraction-shotted.)