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toaster authored
* Lock on targets bob now, and are used for CA_HOMINGTHOK and SH_ATTRACT as well. * Flag stuff is now animated like it was designed to be but which was kinda messed up. * Cork sounds. * P_SpawnLockOn(player_t player, mobj_t lockon, statenum_t state) for Lua. * Added homing/firing CA2_GUNSLINGER stuff at egg guard shields. * Fixed homing stuff wrt egg guard shields and sea egg balloons. * Fixed attract orb goin' gold when doing a CA_HOMINGTHOK homing ability. * Fixed positioning of player during homing attack. * Cleaned up lockon spawn code.
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