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Commit 0eb41b44 authored by Sryder's avatar Sryder
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Flip fade mask Y coordinates

For some reason every texture and flat loaded into GL is vertically flipped
parent d2d73f08
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1 merge request!67Fix OpenGL Fademasks (Screen Transitions)
...@@ -2307,22 +2307,22 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha) ...@@ -2307,22 +2307,22 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha)
// Bottom left // Bottom left
pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, 0.0f); pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, 0.0f);
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f); pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f);
pglVertex3f(-1.0f, -1.0f, 1.0f); pglVertex3f(-1.0f, -1.0f, 1.0f);
// Top left // Top left
pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, yfix); pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, yfix);
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f); pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f);
pglVertex3f(-1.0f, 1.0f, 1.0f); pglVertex3f(-1.0f, 1.0f, 1.0f);
// Top right // Top right
pglMultiTexCoord2f(GL_TEXTURE0, xfix, yfix); pglMultiTexCoord2f(GL_TEXTURE0, xfix, yfix);
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f); pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f);
pglVertex3f(1.0f, 1.0f, 1.0f); pglVertex3f(1.0f, 1.0f, 1.0f);
// Bottom right // Bottom right
pglMultiTexCoord2f(GL_TEXTURE0, xfix, 0.0f); pglMultiTexCoord2f(GL_TEXTURE0, xfix, 0.0f);
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f); pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f);
pglVertex3f(1.0f, -1.0f, 1.0f); pglVertex3f(1.0f, -1.0f, 1.0f);
pglEnd(); pglEnd();
......
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