Fix OpenGL Fademasks (Screen Transitions)
Screen transitions don't work in OpenGL when scr_depth is set to 8 or 16 bits. This fixes that.
Merge request reports
Activity
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https://github.com/Sryder13/SRB2/commits/gl-fademask-fix I think this should be right, let me know if it's not.
OGL plays fades upside down.
Test case: https://dl.dropboxusercontent.com/u/3518218/21/xsrb2fade.wad
Added 1 new commit:
- 0eb41b44 - Flip fade mask Y coordinates
mentioned in commit a55f2077
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