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Commit 331ea981 authored by Inuyasha's avatar Inuyasha
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version numbers, etc

parent 26b3f2e0
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...@@ -149,9 +149,9 @@ extern FILE *logstream; ...@@ -149,9 +149,9 @@ extern FILE *logstream;
// we use comprevision and compbranch instead. // we use comprevision and compbranch instead.
#else #else
#define VERSION 201 // Game version #define VERSION 201 // Game version
#define SUBVERSION 15 // more precise version number #define SUBVERSION 16 // more precise version number
#define VERSIONSTRING "v2.1.15" #define VERSIONSTRING "v2.1.16"
#define VERSIONSTRINGW L"v2.1.15" #define VERSIONSTRINGW L"v2.1.16"
// Hey! If you change this, add 1 to the MODVERSION below! // Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates! // Otherwise we can't force updates!
#endif #endif
...@@ -213,7 +213,7 @@ extern FILE *logstream; ...@@ -213,7 +213,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update. // it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously. // Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 20 #define MODVERSION 21
// ========================================================================= // =========================================================================
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