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Commit 35ff383a authored by Lactozilla's avatar Lactozilla :speech_balloon:
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Rename ``seenplayer`` to ``seenfriend``

parent 1c048275
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2 merge requests!718Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil,!585Gametype ruleset changes
...@@ -99,7 +99,7 @@ void LUAh_IntermissionThinker(void); // Hook for Y_Ticker ...@@ -99,7 +99,7 @@ void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh.... boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
#ifdef SEENAMES #ifdef SEENAMES
boolean LUAh_SeenPlayer(player_t *player, player_t *seenplayer); // Hook for MT_NAMECHECK boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
#endif #endif
#endif #endif
...@@ -1457,7 +1457,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean ...@@ -1457,7 +1457,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
// Hook for MT_NAMECHECK // Hook for MT_NAMECHECK
#ifdef SEENAMES #ifdef SEENAMES
boolean LUAh_SeenPlayer(player_t *player, player_t *seenplayer) boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
{ {
hook_p hookp; hook_p hookp;
boolean hasSeenPlayer = true; boolean hasSeenPlayer = true;
...@@ -1475,7 +1475,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenplayer) ...@@ -1475,7 +1475,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenplayer)
if (lua_gettop(gL) == 0) if (lua_gettop(gL) == 0)
{ {
LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, seenplayer, META_PLAYER); LUA_PushUserdata(gL, seenfriend, META_PLAYER);
} }
lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX); lua_gettable(gL, LUA_REGISTRYINDEX);
......
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