Skip to content
Snippets Groups Projects
Commit 382ed1c3 authored by Hannu Hanhi's avatar Hannu Hanhi
Browse files

Remove leftover commented code from previous commit

parent 23e02d17
No related branches found
No related tags found
1 merge request!1201NPO2 span function optimization
......@@ -58,18 +58,6 @@ void R_DrawSpan_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/* fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
......@@ -735,17 +723,6 @@ void R_DrawSplat_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/* fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
......@@ -814,18 +791,6 @@ void R_DrawTranslucentSplat_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/*fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
......@@ -894,18 +859,6 @@ void R_DrawTranslucentSpan_NPO2_8 (void)
while (count-- && dest <= deststop)
{
/*fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
......@@ -972,17 +925,6 @@ void R_DrawTranslucentWaterSpan_NPO2_8(void)
while (count-- && dest <= deststop)
{
/*fixed_t x = (xposition >> FRACBITS);
fixed_t y = (yposition >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
if (y < 0)
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
x %= ds_flatwidth;
y %= ds_flatheight;*/
// The loops here keep the texture coordinates within the texture.
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
// even if using libdivide.
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment