Skip to content
Snippets Groups Projects
Commit 393c64b8 authored by mazmazz's avatar mazmazz
Browse files

Merge branch 'expanded-nmuslist' into 'next'

Expand NMUSList to include HUD changes

See merge request !388
parents da944734 1b7a9aaa
Branches
Tags
2 merge requests!488Merge in next and don't billboard papersprites in GL,!388Expand NMUSList to include HUD changes
......@@ -1681,15 +1681,27 @@ int W_VerifyNMUSlumps(const char *filename)
// ENDOOM text and palette lumps
lumpchecklist_t NMUSlist[] =
{
{"D_", 2},
{"O_", 2},
{"DS", 2},
{"ENDOOM", 6},
{"PLAYPAL", 7},
{"COLORMAP", 8},
{"PAL", 3},
{"CLM", 3},
{"TRANS", 5},
{"D_", 2}, // MIDI music
{"O_", 2}, // Digital music
{"DS", 2}, // Sound effects
{"ENDOOM", 6}, // ENDOOM text lump
{"PLAYPAL", 7}, // Palette changes
{"PAL", 3}, // Palette changes
{"COLORMAP", 8}, // Colormap changes
{"CLM", 3}, // Colormap changes
{"TRANS", 5}, // Translucency map changes
{"LTFNT", 5}, // Level title font changes
{"TTL", 3}, // Act number changes
{"STCFN", 5}, // Console font changes
{"TNYFN", 5}, // Tiny console font changes
{"SBO", 3}, // Acceptable HUD changes (Score Time Rings)
{"RRINGS", 6}, // Rings HUD (not named as SBO)
{"YB_", 3}, // Intermission graphics, goes with the above
{"M_", 2}, // As does menu stuff
{NULL, 0},
};
return W_VerifyFile(filename, NMUSlist, false);
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment