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- Downloads
Even more SRB2Kart netcode improvement ports
- Prevent connection timeout during the waiting gamestate from the last commit. - Keep client connections alive during fades / other internal loops. - More consistently timeout clients when they reach the end of BACKUPTICS. - Dedicated servers will not run any game logic if no nodes are sending packets to it, to reduce CPU usage when there is no one interacting with your server. - Unlike SRB2Kart, the amount of time is configurable with the "dedicatedidletime" console variable. Setting this to 0 will disable this feature. - CL_SendClientCmd uses exact packet types instead of magic number offsets.
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- src/d_clisrv.c 211 additions, 43 deletionssrc/d_clisrv.c
- src/d_clisrv.h 6 additions, 0 deletionssrc/d_clisrv.h
- src/d_net.c 3 additions, 0 deletionssrc/d_net.c
- src/d_netcmd.c 1 addition, 0 deletionssrc/d_netcmd.c
- src/f_wipe.c 2 additions, 0 deletionssrc/f_wipe.c
- src/g_game.c 1 addition, 0 deletionssrc/g_game.c
- src/p_setup.c 1 addition, 0 deletionssrc/p_setup.c
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