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Implement blended rendering for tilted splat planes
Also, fixed a bug where OpenGL would not render a plane with regular transparency if it had the splat flag.
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- src/hardware/hw_main.c 2 additions, 2 deletionssrc/hardware/hw_main.c
- src/r_draw.h 2 additions, 0 deletionssrc/r_draw.h
- src/r_draw8.c 130 additions, 0 deletionssrc/r_draw8.c
- src/r_draw8_npo2.c 198 additions, 0 deletionssrc/r_draw8_npo2.c
- src/r_plane.c 3 additions, 0 deletionssrc/r_plane.c
- src/screen.c 2 additions, 0 deletionssrc/screen.c
- src/screen.h 1 addition, 0 deletionssrc/screen.h
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