Okay, major overhaul time!
*player->health (formerly the "HUD" health) is now to be known as player->rings, and now acts as the player's actual ring count *player->mo->health (formerly rings + 1) is now always 1 when alive, regardless of ring count; if player with rings is damaged, this is untouched Damage in normal SP/Coop gameplay has been tested and still works fine; still a lot of mess to clear up though Tag damaging probably is broken now, I'll fix this later
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- src/d_clisrv.c 3 additions, 4 deletionssrc/d_clisrv.c
- src/d_clisrv.h 2 additions, 1 deletionsrc/d_clisrv.h
- src/d_netcmd.c 1 addition, 1 deletionsrc/d_netcmd.c
- src/d_player.h 2 additions, 4 deletionssrc/d_player.h
- src/g_game.c 1 addition, 1 deletionsrc/g_game.c
- src/hu_stuff.c 18 additions, 18 deletionssrc/hu_stuff.c
- src/lua_baselib.c 1 addition, 1 deletionsrc/lua_baselib.c
- src/lua_playerlib.c 4 additions, 4 deletionssrc/lua_playerlib.c
- src/m_cheat.c 3 additions, 3 deletionssrc/m_cheat.c
- src/m_menu.c 2 additions, 2 deletionssrc/m_menu.c
- src/p_enemy.c 9 additions, 9 deletionssrc/p_enemy.c
- src/p_inter.c 37 additions, 42 deletionssrc/p_inter.c
- src/p_mobj.c 9 additions, 8 deletionssrc/p_mobj.c
- src/p_saveg.c 2 additions, 2 deletionssrc/p_saveg.c
- src/p_setup.c 1 addition, 1 deletionsrc/p_setup.c
- src/p_spec.c 10 additions, 12 deletionssrc/p_spec.c
- src/p_tick.c 1 addition, 1 deletionsrc/p_tick.c
- src/p_user.c 42 additions, 71 deletionssrc/p_user.c
- src/st_stuff.c 9 additions, 9 deletionssrc/st_stuff.c
- src/y_inter.c 7 additions, 7 deletionssrc/y_inter.c
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