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  1. Aug 15, 2015
    • Monster Iestyn's avatar
      Okay, major overhaul time! · 6bc1a5fd
      Monster Iestyn authored
      *player->health (formerly the "HUD" health) is now to be known as player->rings, and now acts as the player's actual ring count
      *player->mo->health (formerly rings + 1) is now always 1 when alive, regardless of ring count; if player with rings is damaged, this is untouched
      
      Damage in normal SP/Coop gameplay has been tested and still works fine; still a lot of mess to clear up though
      
      Tag damaging probably is broken now, I'll fix this later
      6bc1a5fd
  2. Aug 14, 2015
  3. Aug 13, 2015
  4. Aug 03, 2015
  5. Jun 22, 2015
  6. Jun 19, 2015
    • Yukita Mayako's avatar
      Super float animation. · 496662be
      Yukita Mayako authored
      When Super Sonic is "walking in the air", he has a
      unique animation for it now which is similar to how
      it looked in previous SRB2 versions.
      496662be
  7. Jun 18, 2015
  8. Jun 17, 2015
  9. Jun 13, 2015
  10. Jun 10, 2015
  11. Jun 09, 2015
  12. May 31, 2015
    • Monster Iestyn's avatar
      tmfloorthing and tmhitthing are set to NULL at the start of P_MobjThinker,... · b88600da
      Monster Iestyn authored
      tmfloorthing and tmhitthing are set to NULL at the start of P_MobjThinker, preventing any weird cases of carrying over the previous mobj's floor object or such.
      
      This fixes the issue with upside-down springs shooting downwards if you touch another of its kind. Also fixes one of the issues with monitors in Icicle Falls (after you phase inside the East-most float-bob FOF's monitor via the other bug and jump up to break it while there, the NEXT monitor moves upwards too)
      b88600da
  13. May 29, 2015
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