Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function. (I was also suspecting renderer switching was doing other slightly weird stuff.)
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060c25c1
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- src/hardware/hw_cache.c 0 additions, 5 deletionssrc/hardware/hw_cache.c
- src/hardware/hw_glob.h 0 additions, 2 deletionssrc/hardware/hw_glob.h
- src/hardware/hw_main.c 37 additions, 13 deletionssrc/hardware/hw_main.c
- src/hardware/hw_main.h 4 additions, 0 deletionssrc/hardware/hw_main.h
- src/p_setup.c 2 additions, 27 deletionssrc/p_setup.c
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