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Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and...
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before. Adapt the rope hang snapping to the new function's form.
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