Merge branch 'fast-r-load-textures' into 'next'
Do not reload every texture when adding a wad See merge request !1725
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- src/doomdef.h 16 additions, 0 deletionssrc/doomdef.h
- src/p_setup.c 1 addition, 1 deletionsrc/p_setup.c
- src/r_picformats.h 1 addition, 0 deletionssrc/r_picformats.h
- src/r_textures.c 162 additions, 109 deletionssrc/r_textures.c
- src/r_textures.h 2 additions, 0 deletionssrc/r_textures.h
- src/w_wad.c 15 additions, 4 deletionssrc/w_wad.c
- src/w_wad.h 1 addition, 0 deletionssrc/w_wad.h
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