Add MFE_APPLYPMOMZ to fix camera movement.
Here's how it works: When a player walks off the moving platform, it applies their pmomz once, and then _keeps pmomz set_ so that the camera still adds pmomz to its movements until they hit another floor. This way, the camera doesn't jerk around.
parent
213a0caa
No related branches found
No related tags found
Showing
- src/dehacked.c 2 additions, 2 deletionssrc/dehacked.c
- src/lua_mobjlib.c 1 addition, 0 deletionssrc/lua_mobjlib.c
- src/p_map.c 1 addition, 8 deletionssrc/p_map.c
- src/p_mobj.c 30 additions, 30 deletionssrc/p_mobj.c
- src/p_mobj.h 2 additions, 1 deletionsrc/p_mobj.h
- src/p_user.c 5 additions, 1 deletionsrc/p_user.c
Loading