* New object types!
* Red and yellow Boost panels! * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better. * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes. * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability! * Banpyura! * A Crushstacean with a spring instead of a crushclaw. * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif * Wanted this for a while, finally added it. * Improved springs. * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground. * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity. * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well. * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN. * Make directionchar "lag behind" a little bit in waterslides. * Improved flame jets. * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1! * Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!) * Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode. * Improved ZB config. * Add above new types. * Add Blue Diagonal Spring, which existed in the source but not the config. * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
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- extras/conf/SRB2-22.cfg 134 additions, 99 deletionsextras/conf/SRB2-22.cfg
- src/d_player.h 2 additions, 0 deletionssrc/d_player.h
- src/dehacked.c 38 additions, 0 deletionssrc/dehacked.c
- src/info.c 201 additions, 2 deletionssrc/info.c
- src/info.h 43 additions, 0 deletionssrc/info.h
- src/p_enemy.c 7 additions, 7 deletionssrc/p_enemy.c
- src/p_inter.c 8 additions, 0 deletionssrc/p_inter.c
- src/p_map.c 51 additions, 5 deletionssrc/p_map.c
- src/p_mobj.c 88 additions, 3 deletionssrc/p_mobj.c
- src/p_user.c 23 additions, 6 deletionssrc/p_user.c
- src/sounds.c 1 addition, 1 deletionsrc/sounds.c
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