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STJr
SRB2
Commits
bbbe76d2
Commit
bbbe76d2
authored
5 years ago
by
James R.
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Expose viewmobj as r_viewmobj
parent
223edd8e
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1 merge request
!697
Don't draw yourself in first person!
Changes
2
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2 changed files
src/r_main.c
+27
-28
27 additions, 28 deletions
src/r_main.c
src/r_state.h
+1
-0
1 addition, 0 deletions
src/r_state.h
with
28 additions
and
28 deletions
src/r_main.c
+
27
−
28
View file @
bbbe76d2
...
...
@@ -71,6 +71,7 @@ angle_t viewangle, aimingangle;
fixed_t
viewcos
,
viewsin
;
sector_t
*
viewsector
;
player_t
*
viewplayer
;
mobj_t
*
r_viewmobj
;
//
// precalculated math tables
...
...
@@ -741,8 +742,6 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
// R_SetupFrame
//
static
mobj_t
*
viewmobj
;
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
...
...
@@ -799,16 +798,16 @@ void R_SetupFrame(player_t *player)
if
(
player
->
awayviewtics
)
{
// cut-away view stuff
viewmobj
=
player
->
awayviewmobj
;
// should be a MT_ALTVIEWMAN
I_Assert
(
viewmobj
!=
NULL
);
viewz
=
viewmobj
->
z
+
20
*
FRACUNIT
;
r_
viewmobj
=
player
->
awayviewmobj
;
// should be a MT_ALTVIEWMAN
I_Assert
(
r_
viewmobj
!=
NULL
);
viewz
=
r_
viewmobj
->
z
+
20
*
FRACUNIT
;
aimingangle
=
player
->
awayviewaiming
;
viewangle
=
viewmobj
->
angle
;
viewangle
=
r_
viewmobj
->
angle
;
}
else
if
(
!
player
->
spectator
&&
chasecam
)
// use outside cam view
{
viewmobj
=
NULL
;
r_
viewmobj
=
NULL
;
viewz
=
thiscam
->
z
+
(
thiscam
->
height
>>
1
);
aimingangle
=
thiscam
->
aiming
;
viewangle
=
thiscam
->
angle
;
...
...
@@ -818,11 +817,11 @@ void R_SetupFrame(player_t *player)
{
viewz
=
player
->
viewz
;
viewmobj
=
player
->
mo
;
I_Assert
(
viewmobj
!=
NULL
);
r_
viewmobj
=
player
->
mo
;
I_Assert
(
r_
viewmobj
!=
NULL
);
aimingangle
=
player
->
aiming
;
viewangle
=
viewmobj
->
angle
;
viewangle
=
r_
viewmobj
->
angle
;
if
(
!
demoplayback
&&
player
->
playerstate
!=
PST_DEAD
)
{
...
...
@@ -856,13 +855,13 @@ void R_SetupFrame(player_t *player)
}
else
{
viewx
=
viewmobj
->
x
;
viewy
=
viewmobj
->
y
;
viewx
=
r_
viewmobj
->
x
;
viewy
=
r_
viewmobj
->
y
;
viewx
+=
quake
.
x
;
viewy
+=
quake
.
y
;
if
(
viewmobj
->
subsector
)
viewsector
=
viewmobj
->
subsector
->
sector
;
if
(
r_
viewmobj
->
subsector
)
viewsector
=
r_
viewmobj
->
subsector
->
sector
;
else
viewsector
=
R_PointInSubsector
(
viewx
,
viewy
)
->
sector
;
}
...
...
@@ -884,12 +883,12 @@ void R_SkyboxFrame(player_t *player)
thiscam
=
&
camera
;
// cut-away view stuff
viewmobj
=
skyboxmo
[
0
];
r_
viewmobj
=
skyboxmo
[
0
];
#ifdef PARANOIA
if
(
!
viewmobj
)
if
(
!
r_
viewmobj
)
{
const
size_t
playeri
=
(
size_t
)(
player
-
players
);
I_Error
(
"R_SkyboxFrame: viewmobj null (player %s)"
,
sizeu1
(
playeri
));
I_Error
(
"R_SkyboxFrame:
r_
viewmobj null (player %s)"
,
sizeu1
(
playeri
));
}
#endif
if
(
player
->
awayviewtics
)
...
...
@@ -920,13 +919,13 @@ void R_SkyboxFrame(player_t *player)
}
}
}
viewangle
+=
viewmobj
->
angle
;
viewangle
+=
r_
viewmobj
->
angle
;
viewplayer
=
player
;
viewx
=
viewmobj
->
x
;
viewy
=
viewmobj
->
y
;
viewz
=
viewmobj
->
z
;
// 26/04/17: use actual Z position instead of spawnpoint angle!
viewx
=
r_
viewmobj
->
x
;
viewy
=
r_
viewmobj
->
y
;
viewz
=
r_
viewmobj
->
z
;
// 26/04/17: use actual Z position instead of spawnpoint angle!
if
(
mapheaderinfo
[
gamemap
-
1
])
{
...
...
@@ -966,29 +965,29 @@ void R_SkyboxFrame(player_t *player)
else
if
(
mh
->
skybox_scaley
<
0
)
y
=
(
campos
.
y
-
skyboxmo
[
1
]
->
y
)
*
-
mh
->
skybox_scaley
;
if
(
viewmobj
->
angle
==
0
)
if
(
r_
viewmobj
->
angle
==
0
)
{
viewx
+=
x
;
viewy
+=
y
;
}
else
if
(
viewmobj
->
angle
==
ANGLE_90
)
else
if
(
r_
viewmobj
->
angle
==
ANGLE_90
)
{
viewx
-=
y
;
viewy
+=
x
;
}
else
if
(
viewmobj
->
angle
==
ANGLE_180
)
else
if
(
r_
viewmobj
->
angle
==
ANGLE_180
)
{
viewx
-=
x
;
viewy
-=
y
;
}
else
if
(
viewmobj
->
angle
==
ANGLE_270
)
else
if
(
r_
viewmobj
->
angle
==
ANGLE_270
)
{
viewx
+=
y
;
viewy
-=
x
;
}
else
{
angle_t
ang
=
viewmobj
->
angle
>>
ANGLETOFINESHIFT
;
angle_t
ang
=
r_
viewmobj
->
angle
>>
ANGLETOFINESHIFT
;
viewx
+=
FixedMul
(
x
,
FINECOSINE
(
ang
))
-
FixedMul
(
y
,
FINESINE
(
ang
));
viewy
+=
FixedMul
(
x
,
FINESINE
(
ang
))
+
FixedMul
(
y
,
FINECOSINE
(
ang
));
}
...
...
@@ -999,8 +998,8 @@ void R_SkyboxFrame(player_t *player)
viewz
+=
campos
.
z
*
-
mh
->
skybox_scalez
;
}
if
(
viewmobj
->
subsector
)
viewsector
=
viewmobj
->
subsector
->
sector
;
if
(
r_
viewmobj
->
subsector
)
viewsector
=
r_
viewmobj
->
subsector
->
sector
;
else
viewsector
=
R_PointInSubsector
(
viewx
,
viewy
)
->
sector
;
...
...
This diff is collapsed.
Click to expand it.
src/r_state.h
+
1
−
0
View file @
bbbe76d2
...
...
@@ -83,6 +83,7 @@ extern fixed_t viewx, viewy, viewz;
extern
angle_t
viewangle
,
aimingangle
;
extern
sector_t
*
viewsector
;
extern
player_t
*
viewplayer
;
extern
mobj_t
*
r_viewmobj
;
extern
consvar_t
cv_allowmlook
;
extern
consvar_t
cv_maxportals
;
...
...
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