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Commit ef81bf81 authored by Sal's avatar Sal
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1 merge request!724OpenGL shaders
...@@ -501,9 +501,6 @@ extern INT32 cv_debug; ...@@ -501,9 +501,6 @@ extern INT32 cv_debug;
extern UINT8 shiftdown, ctrldown, altdown; extern UINT8 shiftdown, ctrldown, altdown;
extern boolean capslock; extern boolean capslock;
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) (FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)
// if we ever make our alloc stuff... // if we ever make our alloc stuff...
#define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL) #define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)
#define ZZ_Calloc(x) Z_Calloc(x, PU_STATIC, NULL) #define ZZ_Calloc(x) Z_Calloc(x, PU_STATIC, NULL)
......
...@@ -26,6 +26,10 @@ extern INT32 centerx, centery; ...@@ -26,6 +26,10 @@ extern INT32 centerx, centery;
extern fixed_t centerxfrac, centeryfrac; extern fixed_t centerxfrac, centeryfrac;
extern fixed_t projection, projectiony; extern fixed_t projection, projectiony;
extern fixed_t fovtan;
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
extern size_t validcount, linecount, loopcount, framecount; extern size_t validcount, linecount, loopcount, framecount;
......
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