- Dec 04, 2019
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Alam Ed Arias authored
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SteelT authored
Temporary fix for the fade timeout See merge request STJr/SRB2Internal!592
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- Dec 03, 2019
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MascaraSnake authored
New credits art + credits header support See merge request STJr/SRB2Internal!591
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LJ Sonic authored
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MascaraSnake authored
Attempt to detect Tailsbot and Sonic spawning on top of each other See merge request STJr/SRB2Internal!584
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MascaraSnake authored
Savedata load order of operations change See merge request STJr/SRB2Internal!583
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MascaraSnake authored
Allow re-grabbing Tails AI mid-flight (resolves #428) Closes #428 See merge request STJr/SRB2Internal!590
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MascaraSnake authored
Nail a likely culprit in papersprite rendering resolving #427 and #375. Closes #427 and #375 See merge request STJr/SRB2Internal!589
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MascaraSnake authored
Fix emerald coordinate overflow in failed SS tally (resolves #421). Closes #421 See merge request STJr/SRB2Internal!586
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MascaraSnake authored
Ideyagun (resolves #406). Closes #406 See merge request STJr/SRB2Internal!582
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- Dec 02, 2019
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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lachwright authored
- Update x coordinates for credits_pics entries - Reorder credits_pics entries (what even was the previous order lol) - Add zig zag graphics to credits roll - Attempt to scale the y positions of credits graphics with the length of the credits roll - New escape character for credits entries: \2, which centers the text and makes it yellow - Add support for colored text to V_DrawStringAtFixed
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- Dec 01, 2019
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toaster authored
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toaster authored
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MascaraSnake authored
Boss Scream fix See merge request STJr/SRB2Internal!581
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MascaraSnake authored
Fix intro's BRITEGG/DARKEGG scale See merge request STJr/SRB2Internal!580
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- Nov 30, 2019
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toaster authored
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toaster authored
Attempt to detect Tailsbot and Sonic spawning at the same coords and restrict some undesirable stuff happening, just in case we miss any situations (or for the sake of mods).
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Marco Z authored
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toaster authored
Change the order of operations such that savedata info is loaded before mapthings are spawned, so that if you have all the emeralds, the emerald objects won't spawn in BCZ2 if you use the SP savefile's level select to go to it directly.
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toaster authored
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toaster authored
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toaster authored
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lachwright authored
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MascaraSnake authored
Jumphood See merge request STJr/SRB2Internal!573
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MascaraSnake authored
Restore spindash sounds to DSSPNDSH See merge request STJr/SRB2Internal!579
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lachwright authored
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MascaraSnake authored
Brakyeet2 See merge request STJr/SRB2Internal!578
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toaster authored
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toaster authored
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MascaraSnake authored
This Black Eggman? ***YEET*** (resolves #399) Closes #399 See merge request STJr/SRB2Internal!575
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MascaraSnake authored
Gold statue MTF_EXTRA See merge request STJr/SRB2Internal!576
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toaster authored
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toaster authored
Discovered this was wrong when working on the config for brakyeet, MS objected to the hack so he's updating the tutorial map accordingly.
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toaster authored
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MascaraSnake authored
Deton alert sound See merge request STJr/SRB2Internal!491
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MascaraSnake authored
S&T no flip See merge request STJr/SRB2Internal!571