- Jun 17, 2021
-
-
sphere authored
-
- Jun 13, 2021
-
-
Radicalicious authored
-
- Jun 10, 2021
-
-
Monster Iestyn authored
-
- Jun 05, 2021
-
-
Golden authored
-
- Jun 03, 2021
-
-
Lach authored
-
- Jun 01, 2021
- May 31, 2021
-
-
Radicalicious authored
This reverts commit 92209bf2
-
Radicalicious authored
-
- May 30, 2021
-
-
Sparkette authored
-
- May 29, 2021
- May 28, 2021
-
-
Monster Iestyn authored
-
Monster Iestyn authored
Fix Lua versions of P_ZMovement and its clones as well as P_MovePlayer so tmthing changes don't linger afterwards
-
Monster Iestyn authored
move P_MapEnd call in P_LoadLevel further down, so that the P_MapStart/End pair also encloses cached actions and the MapLoad Lua hook
-
- May 27, 2021
-
-
Sparkette authored
-
- May 26, 2021
- May 24, 2021
-
-
katsy authored
-
- May 23, 2021
-
-
Lactozilla authored
-
- May 22, 2021
- May 17, 2021
-
-
Lactozilla authored
-
- May 09, 2021
-
-
RJPFonseca authored
-
- May 08, 2021
-
-
James R. authored
Some of these integers exceed the precision of float. In that case the number is rounded. The rounding shouldn't matter too much anyway, so just shut the compiler up.
-
James R. authored
-
Sal authored
-
Lach authored
-
Lach authored
(Also remove the sprite2 check, we don't need to be that stingy since PlayerHeight hooks allow greater control over that now!)
-
Sal authored
Add some comments, write an empty string instead of a boolean determining if the bot skin exists or not. I was a little scared of doing this at first, but after a bit of thought & some testing that it'll be fine.
-
- May 07, 2021