- Mar 30, 2018
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toaster authored
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toaster authored
* Tweak thrown ring colours. * Make Armageddon shield loop properly. * Tweak drowning numbers to be consistent between third and first person.
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toaster authored
* Prevent ANY input when blindfolded. * Make CECHOs always perplayer'd. (A little hacky; quads will need work here.) * Make NiGHTS link timer bounces not a mess, and only when the colour changes.
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- Mar 26, 2018
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toaster authored
* cv_powerupdisplay. Never, First-person only (default), Always. * New monitor stuff. * Fixed hitmessages. * Some CTF stuff. * Aaaaugh it's a lot I hate myself I need to work on my coursework. * I'll figure out what I did here in the merge request when that's done.
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- Mar 24, 2018
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https://git.magicalgirl.moe/STJr/SRB2Internal.gittoaster authored
# Conflicts: # src/d_main.c # src/st_stuff.c
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- Mar 21, 2018
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toaster authored
* Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing. * Make race countdown happen in a bunch of appropriate circumstances. * Refactor race countdown. * Remove a lot of useless stuff from H&S/Tag UI. * Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font. * Remove useless PLAYING/SPECTATE text from lives element. * Merge lap counter into lives element. * Move some other text around.
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- Mar 20, 2018
- Mar 19, 2018
- Mar 04, 2018
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Monster Iestyn authored
Zoning out See merge request STJr/SRB2Internal!133
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Monster Iestyn authored
# Conflicts: # src/sdl/i_system.c
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Monster Iestyn authored
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Monster Iestyn authored
Linux limbo See merge request !228
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Monster Iestyn authored
SOC sanitizing See merge request !227
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Monster Iestyn authored
Console key breakfast See merge request !226
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- Mar 02, 2018
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toaster authored
* Remove redundant check from V_DrawFadeScreen(). * Clean up potential endless sound source in Race HUD.
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- Feb 23, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
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Monster Iestyn authored
Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
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- Feb 21, 2018
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Monster Iestyn authored
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- Feb 20, 2018
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Monster Iestyn authored
Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder
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- Feb 16, 2018
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Monster Iestyn authored
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- Feb 15, 2018
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Monster Iestyn authored
Total reorganisation of z_zone.c/h, added doxygen-compatible comments to all functions and additional regular comments where appropriate, changed purge tag macros to an enum list
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Monster Iestyn authored
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Monster Iestyn authored
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- Feb 14, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Clean up z_zone.h's function protos to look more readable like m_random.h, don't name functions with "2" if not using PARANOIA or ZDEBUG also, Z_Malloc/Calloc/Realloc are now macros of the "Align" versions, regardless of ZDEBUG or not
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Arias authored
Fix net commands not always being freed
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LJ Sonic authored
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- Feb 13, 2018
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Monster Iestyn authored
File loading cleanup See merge request STJr/SRB2Internal!129
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Monster Iestyn authored
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- Feb 12, 2018
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toaster authored
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toaster authored
* Add a drawFill fallback for COLORMAP too. * Correct a few index mishaps.
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toaster authored
- controllable strengths between 0-31 for COLORMAP lump like before - arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9 - exposed to Lua as v.fadeScreen(color, strength)! * Remove last vestiges of V_STATICPATCH.
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